Toys For Bob On Crash 4 For Switch And The ‘Dream’ Of Smash Bros. – Feature

Toys For Bob On Crash 4 For Switch And The ‘Dream’ Of Smash Bros. – Feature


Crash Bandicoot 4 Switch.original© Activision

Nintendo Switch has lots of major exclusives and its share of awesome download titles, but the little hybrid system can still hold its own and join in with major multi-platform titles. A recent example is Crash Bandicoot 4: It’s About Time, which arrived earlier in the Spring; in our review we described it as an “excellent offering”, with the game making the necessary tweaks and cuts to squeeze onto the system.

We had a chance to pose some questions to Lou Studdert, a Creative Producer at Crash 4 developer Toys for Bob; he told us a little about the development approach, and of course we asked the inevitable question – Crash for Smash?

Can you talk about some of the particular elements that had to be changed to get Crash 4 running on Switch?

Great question! Bringing a game to a new console really depends on the amazing work that our artists and engineers do to customize our game for the specific hardware. Regarding the Switch, there are several things that needed to be done due to its unique nature. To ensure that the game looked and performed at its best, the team had to make adjustments to the following areas: texture size, static model polys, skeletal mesh bones, shadow map density, light map resolution, particle systems and textures.





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